


“Spectres” is a very grim tale, but it’s kept from being too depressing by Nova’s innate goodness as a person. Nova finds herself caught between two different factions, the Dominion and the spectres, both of which seek only to use her as a means to their own selfish ends, and neither of which offer much in the way of redeeming qualities. This is a very dark, ethically murky, and intriguing story in the finest tradition of the Starcraft universe. There’s just something innately charming about a sweet, innocent teenage girl who can blow up a skyscraper with her brain.īut there’s more to it than just my fanboy love of Nova. Part of this is because I have always been a huge fan of Nova. I’ll say right out of the gate that I liked this book.

The story follows former spoiled rich girl and current elite assassin Nova Terra as she investigates a string of disappearances among her fellow ghost agents, while also struggling with the sudden return of the terrible memories she joined the ghost program to erase. DeCandido’s “Nova” novel and the “Ghost Academy” manga series, and also serves as a prequel to the Tosh arc in Starcraft II: Wings of Liberty. “Spectres” by Nate Kenyon is the latest novel based on the cancelled but not forgotten Starcraft: Ghost game. Should be plenty hard.I’ve somehow managed to contract yet another flu, so forgive me if I’m a bit less coherent than usual. So suggestion: Make the players units do 100% damage, reduce player units hp down to 75%. Medics will also have 2 armor so they are essentially invulnerable to anything but the heroes and the heroes will only do 2.smth damage to them. Thats not even mentioning the medics healing marines faster than i can kill marines with my tiny hero group. Even ordering all the marines that drops to target the tank won't kill it due to its 1 base armor and my heroes are so far away that they cant get in close enough anyways. I can now get past the second group of enemies with the Goliath though I will always die in the plaza where the tank will snipe me. So even for the first mission your 40% damage handicap is effectively 28% for your most common unit.įortunately the mech units in this mission did not get armor upgrades though. In later missions marines will inevitably do 0.25 damage (the minimum) due to high armor enemies. I verified that 1 armor still decreases damage by 1 (I watched an enemy marine take damage from my marine and its health went down by 2 then 1 then 2 and so on. Or maybe insanity should mean every player accessible resource pile on the map gives half the resources or something like that.Īlright I tried Liberation day on Insanity now and it's a lot better but still impossible. Hell I'd rather pay 3 times as much resources for everything than how it is now. I am not completely sure if the reduced damages reduces enemy armor as well but if it does not, then player units should probably not get reduced damage as enemies will almost always have more armor upgrades and it will heavily fuck most player units. How about player units gets 75% hp or player units gets 75% damage? not both at the same time one of them. That is fine, but these changes are insane. I understand that Insanity is supposed to be the last thing you do and you don't actually want to balance unit waves and such for it. Making my units do 0.4 times the damage with 0.5 times the health gets me a combat effectiveness of 0.4*0.5 = 0.2 of brutal difficulty. So if this is how hard Insanity is supposed to be you might as well rename it Impossible because that is what it is. However the second wave arrives moments later when I have maybe twice the marines it has but now he has 1-1 upgrades as well and completely wrecks me. Fair enough, second attempt I knew what to expect and took 2/3rds of my scvs and made marines from all my 3 barracks all the time and fought off the first wave. I also tried the second mission and lost at the first attempt.

Given that my units apparently also take 2 times the damage I must say this is impossible.
#STARCRAFT II WINGS OF LIBERTY TOSH VS NOVA UPGRADE#
Our units damage is divided by 2.5!!! so my marines do 2.4 damage while enemy units have 1 armor upgrade meaning my marines do 1.4 damage to enemy marines instead of 5 like on brutal. I had already lost all my marines to the first enemy group and taken heavy damage on my heroes. I tried it solo and couldn't even get past the 2nd enemy group (killing none of them). Having played the first mission on insanity now and I gotta say the difficulty is ridiculous.
