annaprofit.blogg.se

Poser pro 2012 update
Poser pro 2012 update









poser pro 2012 update

It seems those scripts don’t work or don’t do what they say they’re meant to do. Cuz I’m going to have to do something else.

poser pro 2012 update

It would be nice to make a short youtube video demonstrating whatever is supposed to happen with the scripts (before and after). (The “def fix1()” section above had the same indentions in your first post of it.Why are the lines after “def fix1()”, left out?) Import re”, left out from your last post?:

Poser pro 2012 update code#

I dont’ understand why this code doesn’t include the prior import function for maya commands either.ĭifferent or necessary, and the following doesn’t have the rest of the code? I don’t know why its not doing anything, but I’m still nowhere with your method.Īfter importing the collada file(s), fbx, bvh, etc., (having the mesh selected or not) I get only Maya sourcing the pasted code (no indentions) under the python tab. Thus if you didn’t import anything, there’s nothing to rename or delete, so the script would do nothing. The first code (fix1) only change the names of the joints imported from poser, and the second code (fix2) deletes some annoying effectors which make the skeleton imported from daz intelligible (make refers to effectors of course…). We are talking about two, very dumb scripts. Nevertheless I should stress that if you didn’t use the alternative way, the added lines fix1() and fix2() should be on a new line without indentation (no spaces / tabs before the code). Now, I can’t understand anything from the code you pasted. You don’t have to copy/paste, but it’s the only thing that most people know around here.Īlternatively put the script in the python path and execute from the python script editor (no indentation - leading spaces - before each line): import fix_joints_name Why can’t I just load the “fix_joints_name.py” file? I just installed it over my older version 4 but now I can’t navigate to any of my content (something to do with “Unable to expand, “GenesisStarterEssentials"). I guess that these tips should be useful the motionbuilder as well.Ĭurrently having an issue with Daz 4.5 on Mac. bvh and you’ll get a perfect rig with animation. Since they both use the same names for the joints, the. Open in Daz 4 the poser file (.pz3) from poser pro 2012. After importing it to maya, you’ll need to fix the joints name, and the initial joint isn’t the root, and you should take the root joint (hip) with MMB outside of it. Poser pro 2012 can export a multi-frame collada, but it’s still buggy. So do skeleton retargeting from the first to the latter (involves label characterization of the joints). You’ll get two skeletons, one for motion and one for binding the shape.

poser pro 2012 update

bvh, import both to maya (You’ll need two plugins: imocaputilz.mll and fbxmaya.mll). Poser pro 2010 can only export one frame of collada. After spending a few hours I think I finally got it all, and it seems that a weight map isn’t a fantasy at all, it’s something inherent in.











Poser pro 2012 update